Archive for the 'Next-Gen' Tag

Random Rant

Ok, it’s rant time. It’s been a good while since I’ve had one of these liberating rants.

What sparked this urge to rant is actually a result of my boredom. It’s Friday, and with nothing to do, I hopped on Xbox Live, and downloaded the demo for Turning Point: Fall of Liberty. The game is about the Invasion of NYC, and I’m guessing other American cities by the Nazis. It’s on a “Next-Gen” console, yet there is absolutely nothing Next-Gen about it… at ALL! Before playing the game you are shown a short clip letting you know that this game is “Powered by Unreal Technology”. That’s a bold statement, seeing as how if the game really is, the Developers did a shyte job at utilizing its power.

Granted, it was a demo I played, but based on this demo, I will never again play the game. The graphics, sucked, the controls, stupid and slow, and the AI, retarded. After playing Call of Duty 4, it’s my belief that EVERY console FPS should play the same, that’s my standard. The premise of the game is a good one, and has potential, but it just doesn’t deliver. If you can afford to even license the Unreal Engine, spend some money on Developers that can use it damnit! It’s not all the Dev’s fault, no, I spread the blame evenly, and making sure everyone gets a taste. C’mon designers, art directors, wake up! Seriously, why when Germans jump out of the Super-Nazi Blimp, do they ALL glide on the same path, as if tethered to the ground, even though the Blimp is moving away. In a Next Generation environment, that’s just laziness.

Are studios afraid of trying something new, are they afraid of actually trying, actually breaking the mold? Are they just stuck in their old ways, scared to use new technology.

 Ugh!

 ~Vaughn